Another issue is rooted in the sound mix. Other times, when the action heats up, the game sputters to a brief halt, spoiling the sense of immersion. But when there are multiple targets on-screen, this slows the game down. When you lock onto foes, there’s a cool visual effect of a cursor beading down on the enemy. Visual TurbulenceĬertainty, elements of Sky Gamblers’ presentation keeps the game from reaching atmospheric levels. But you’re able to get through the game on an elevated difficulty level without them. Sure, there also evasive maneuvers built in to the game’s control scheme. As such, play hinges on a cycle of obtaining enemy lock-ons, dumping your entire payload, then taking evasive action until your weapons reload. Your inexhaustible supply of missiles and other arms are constrained by a cool-down timers. These transgressions would be forgivable if Afterburner offered an intense exhibition of aerial antagonism. Here, Afterburner jumps right into the payoff screen doling out currency you can use to purchase new planes and weapons. Likewise, don’t expect much comradery with your wingmen after a successful sortie. Instead, you’ll instantly sent into a crimson colored ‘game over’ screen wondering what killed you. Worse, you’ll never see your aircraft go up in flames when your jet’s damage gauge is completely depleted. But you’ll have to experiment to learn how and when to deploy enemy missile misleading flares. On-screen button assignments show an assortment of tools and your disposal. Thrown into the fray against multiple bandits, you’re not told how to switch between your main weapon types. But you’ll likely feel underprepared when tackling the first of Afterburner’s fifteen missions. One lesson goes over different elements of your heads up display while another imparts the fundamentals of flying. Venturing into the game’s pair of tutorial missions demonstrates how things can feel incomplete. Part of the issue is that the game feels rushed to market. Although the sense of immersion isn’t as strong when you’ve flying close to the ground with your Switch in docked mode, Afterburner delivers enough fidelity to capture the beauty of flight.īut peer past the elaborate environments and Sky Gamblers’ starts to lose its sheen. Mountain ranges converge on the photorealistic when they’re in the distance, and cityscapes are teeming with detail, permitting players to see blocks of urban real estate. Take to the skies, and there’s a level of detail that you might not expect from the Switch. Developer Atypical Games has crafted mobile-based aircraft fighting games for a decade, and their visual expertise is evident. If Looks Could KillĬertainly, screenshots and video of Sky Gamblers – Afterburner make the game seem like a potential contender. As such, Switch owners might be lured into seeking a viable alternative for aerial action. Bandai Namco Studios Producer Kazutoki Kono has stated that while he finds Nintendo’s hybrid an attractive platform, it’s probably a bit too underpowered to support Ace Combat 7’s technologies. With an engaging single-player campaign and an enjoyable multiplayer mode, those who possess a Switch might have been a bit envious. Recently, Ace Combat 7: Skies Unknown delivered dogfighting action to PlayStation 4, Xbox One, and PC owners.
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